How to smooth touch control in unity
To smooth touch control in Unity, there are several techniques that you can implement:
-
Use touch delta position: Instead of directly setting the position of an object with touch input, you can use the delta position of the touch to smoothly move the object. This can be achieved by multiplying the delta position with a sensitivity factor and then applying it to the object's position.
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Implement velocity smoothing: This technique involves using the velocity of the touch input to calculate the smooth movement of the object. By applying a low-pass filter to the velocity, you can reduce the jerky movements of the object and make it move more smoothly.
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Use interpolation: Interpolation is a technique used to smoothly transition between two points. By interpolating the position of the object between the previous and current touch input, you can create a smoother movement.
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Apply easing: Easing is a technique used to gradually slow down the movement of an object as it reaches its destination. By applying an easing function to the object's movement, you can create a smoother and more natural feel to the touch control.
By implementing these techniques in Unity, you can create touch controls that feel smooth and responsive to the player.
here is my C# Scripts:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TouchContol : MonoBehaviour
{
[SerializeField] private float smoothFactor = 5f;
void Start()
{
}
// Update is called once per frame
void Update()
{
TouchControl();
}
public void TouchControl()
{
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
Vector3 touchPos = Camera.main.ScreenToWorldPoint(touch.position);
// Set the target position to the position clicked
Vector3 targetPosition = new Vector3(touchPos.x, touchPos.y, transform.position.z);
// Move towards the target position
transform.position = Vector3.Lerp(transform.position, targetPosition, Time.deltaTime * smoothFactor);
}
}
}